Electric State Video Game to launch from Koso Russia, Netflix

Directors Joe and Anthony Russo’s upcoming a prequel video game Netflix film “Electric stateWill launch a few days after the film is a hit on 14 March.

A robot rebellion in an alternative version of the 90s was later set, “The Electric State” follows the orphan teenager Michelle (Milli Bobby Brown), which undertakes in the American west with cartoon-inspired robot cosmo, low-rant smuggle pests (Chris Prats) and his visitoring robot sides.

A prequel for “Electric State,” Mobile Games “The Electric State: Kid Cosmo“A” is described as a “cutting-shaped adventure puzzle game” that focuses on Mitchell and Chris. According to Netflix and The Russia’s media company Egbo, “This narrative is before the events of the film film and spreads for five years, conclusion the gameplay with an emotional story to create a great experience.”

“The Electric State: Kid Cosmo” will launch on March 18 on iOS and Android. The game is free to play but only Netflix is ​​available to customers.

View the trailer for “The Electric State” video game through the video above.

Christopher Marcus and Stephen McChaeli, “The Electric State” stars Brown, Prat, Ke Hu Quan, Jason Alexander, Woody Norman, Giancarlo Esposito and Stanley Tuki, Herralon, Brian, Brian, Brian, Brian, Brian, Brian, Brian, Brian, Brian, Brian, Brian, Bran, Bran, Bran, Bran, Bran, Brahmins, Brian, Brian, Brian, Brian, Brian, Brian, Brian, Brian, Brian, Brian, Brian, Brian, Brian, Brian, and Stanley Tuke with a graphic novel with a graphic novel with Domingo and Alan Tudic in Voice Rolls.

Rasos, who directed the film and production, helped Netflix develop a “electric state” mobile game through his media company Agbo, which is expanding its digital experiences and gaming slate amid recent fare of Nifty Games Weet Pete Vanat. As the chairman of interactive technology.

Their plans include at least three large -scale transmedia projects based on original ideas, but they are not going to think of developing sports associated with their upcoming Marvel films, “Avengers: Doomsde” and “Avengers: Secret Wars,” or their ongoing Amazon TV franchise, “Garh”.

“We will definitely be open to it,” Joe Ruso said in an interview Diversity With his brother and business partner Anthony Russo. “Now, what we are doing is making a new IP. In AGBO, we want to tell new stories. We want to tell new stories with new characters and new worlds that people have not seen before. So Anthony and I and Donald are working together to build a new world. And we have three which we are currently working, the intention is that for every world we make for the scale and depth of the universe, but in a different style. And then we will build materials around those new world. We will tell stories in different ways using different media in those worlds. ,

Here, speak with cooks Diversity Regarding “The Electric State: Kid Cosmos”, his growing gaming business and upcoming Marvel and Netflix projects.

Where did the concept for “Kid Cosmos” come from because you were making the film “The Electric State”?

Anthony Russo: We have a wonderful team in AGBO that is very tune for gaming, and they are like leadership played on sports development. So until and I entered the picture in the game, it was already quite organized in terms of concept. He had such a compelling, quiet concept that we did not really reach issues, what else could we do?

Is Canon for the plot in the film’s prequel storyline in the game?

Anthony Russo: It expands on the relationship that is of the main characters in the film, Michelle and his brother Chris. So it becomes a part of their relationship which we do not take in the film, before this type of film, but even after the film. And the game is capable of detecting the relationship in more depth. We certainly detect the relationship very well in the film, but in terms of the story, there is only one limit in the medium of two hours that you can cover how much land you can cover. So the game holds something specially in such a context, who these people are, what their relationship is for each other, and how it develops and grows over time. And I think people will find it very reliable. This is a wonderful, complex brother-sister relationship that is in everything.

Is there any update or additional material that comes in the game?

Anthony Russo: We do not have any plans right now, but we love a developed story with gaming. So this is something for which we are always open and there is something that we are always considering. But the fact is that “The Electric State” can be discovered through different mediums – the type of story which is this and the type of experience is that it can be detected in different ways – it is very important to us as storytellers, as it shows how we like to connect with our favorite content and our favorite stories. So we are searching for many new ways to bring the experience of “The Electric State” for the audience and gamers.

Can you tease additional gaming projects working with Netflix or other places?

Anthony Russo: My default is, I can’t irritate in any way – but it is a very important part of our agenda, moving forward here, and our new story is going to work by hand with our gaming efforts. I can say so.

Do you see yourself focusing more on mobile gaming, VR, PC, AAA title – what do you want to find the most?

Anthony Russo: This is the same as we contact our film production. We always call ourselves the film unknown, which is basically, we value all the different forms that you can express yourself in the story of linear cinema. The same is true with sports. Every idea is a different way that it can be best detected and the best for audiences or gamers for an experience. So we really like to tailor everything that we are searching, developing and constructing for the creative idea, in the context of how we find an expression for it.

Will the specific details people appreciate more in prequel games if they watch the film before playing it, or vice versa?

This is a good question, because one of our beliefs, in the context how we prepare a relationship between these two different mediums, is that you can enter it from any direction. So we try to make it, if you have entered through the film, you have something adorable because you start to detect the game. And if you enter through the game, you have some additives in the other direction, as well. So I do not want to go into any nuances, but definitely have new experiences, which depends on which direction you flow in it.

Amazon’s “stronghold” is coming more, you have received many Marvel projects – how are the plans to focus on building a gaming business in AGBO and where are you going to slots in time between those current projects?

Joe Ruso: We have a new partner in the company, one of the greatest game developers in history, Donald Mustard, he is the creator of “Fortnight”, and he has now come to work with us what we think can be the future of the story, which is linear and virtual and gaming some hybrids. And we are really interested in new ways to tell stories using technology. And so the three of us are trying to find it together and find out what are the opportunities in the next decade using new equipment and new technology to tell the stories and can we make it right, we can make it True Transmedia, where we are using CG in films, the same is the same property which are also in the game, which are also equal assets in a virtual experience. And this is currently the mission of the Agbo, currently.

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